Fabula Points
Spending Fabula Points
- 1 FP After a Check, invoke a trait to reroll one or both dice.
- 1 FP After a Check, invoke a bond and add its strength to the result.
- 1 FP Alter the story. If you change an existing element, you need permission from whoever introduced it.
Gaining Fabula Points
- +1 FP At the start of a session if you have none.
- +1 FP When you fumble a Check.
- +1 FP When a Villain makes an entrance.
- +2 FP If you surrender at zero HP.
- +1 FP If you invoke a Bond or Trait to intentionally fail a Check.



