Fabula Ultima

Talents

Skills

Discover the techniques that shape each hero.

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Skills

143 entries

Absorb MP

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Entropist · Max SL 5

After you suffer damage, you may immediately recover 【SL × 2】 Mind Points.

Adrenaline

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Fury · Max SL 5

As long as you are in Crisis , you deal 【SL × 2】 extra damage (be it with attacks, spells, Arcana, items or any other method).

Agony

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Darkblade · Max SL 5

Once per turn (including other creatures' turns), after you deal damage to one or more enemies you have a Bond towards, you may recover 【SL × 2】 Hit Points and 【SL × 2】 Mind Points.

Akromorphosis

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Mutant · Max SL 3

Your unarmed strikes deal 【6 + (SL × 2)】 extra damage, and you gain a bonus equal to 【SL】 to your Accuracy Checks with them.

Alchemy

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Tinkerer · Max SL 1

During a rest, you may create an alchemical item by spending IP. The item has a single use.

Arcane Circle

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Arcanist · Max SL 4

After you willingly dismiss an Arcanum on your turn during a conflict, if that Arcanum had not been summoned during this same turn and you have an arcane weapon equipped, you may immediately perform the Spell action for free.

Arcane Regeneration

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Arcanist · Max SL 2

When you summon an Arcanum, you recover 【SL × 5】 Hit Points.

Barrage

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Sharpshooter · Max SL 1

When you perform a ranged attack, you may spend 10 Mind Points to choose one option: the attack gains multi (2) ; or you increase the attack's multi property by one, up to a maximum of multi (3) .

Battle Gardening

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Floralist · Max SL 3

After you plant a magiseed through the Chloromancy Skill (not when using Graft ), you may choose one option: You perform a free attack with an equipped weapon.

Beyond The Realms Of Death

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Necromancer · Max SL 5

After another creature you can see loses Hit Points, if they are in Crisis and are not undead , you gain 1 Grave Point .

Bind and Summon

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Arcanist · Max SL 1

You may bind Arcana to your soul and summon them later.

Biophagy

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Mutant · Max SL 4

After one of your attacks or offensive spells () causes one or more enemies to lose Hit Points, if you are in Crisis , you may recover 【SL × 5】 Hit Points.

Bishop's Edict

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Commander · Max SL 5

During a conflict, you may use an action and spend 10 Mind Points to choose one option: All MP costs are doubled.

Bladestorm

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Weaponmaster · Max SL 1

When you perform a melee attack, you may spend 10 Mind Points to choose one option: the attack gains multi (2) ; or you increase the attack's multi property by one, up to a maximum of multi (3) .

Bodyguard

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Guardian · Max SL 1

If you perform the Guard action and choose to provide cover to another creature, that creature gains Resistance to all damage types until the start of your next turn.

Bone Crusher

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Weaponmaster · Max SL 4

When you hit one or more targets with a melee attack that would deal damage, you may have the attack deal no damage.

Breach

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Weaponmaster · Max SL 3

You may use an action and spend 5 Mind Points to perform a free attack with a melee weapon you have equipped.

Cataclysm

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Elementalist · Max SL 3

When you cast a spell with a duration of "Instantaneous", if you have an arcane weapon equipped, you may increase the spell’s total MP cost by up to 【SL × 10】 Mind Points.

Charging Cavalry

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Commander · Max SL 5

During a conflict, you may use an action and spend 10 Mind Points to choose one ally that can hear you.

Cheap Shot

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Rogue · Max SL 5

When you hit a creature with an attack, if the attack only targeted that creature and they are suffering from one or more status effects , you may have it deal extra damage equal to 【SL + the number of status effects on the creature】 .

Children Of The Grave

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Necromancer · Max SL 1

You can always communicate with undead creatures.

Chloromancy

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Floralist · Max SL 10

Each time you acquire this Skill, you discover a new type of magiseed .

Cognitive Focus

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Esper · Max SL 5

At the start of your turn during a conflict, you may choose one ally who is able to hear you or one enemy you can see that is suffering from dazed , enraged , and/or shaken .

Compression Tech

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Pilot · Max SL 1

As long as there is no one aboard your personal vehicle , you may have it safely disappear from the game world at any time.

Condemn

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Orator · Max SL 6

You may use an action and spend 5 Mind Points to perform an Opposed 【INS + WLP】 Check against an enemy that can hear and understand you.

Consume

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Chimerist · Max SL 5

After you deal damage to one or more creatures with a spell, if you have an arcane , dagger , or flail weapon equipped, you recover 【SL × 2】 Mind Points.

Cooking

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Gourmet · Max SL 5

When you rest inside a settlement, you gain 【SL】 ingredients .

Counterattack

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Weaponmaster · Max SL 1

After an enemy hits or misses you with a melee attack , if the Result of their Accuracy Check was an even number , you may perform a free attack against that enemy (after their attack has been fully resolved).

Crossfire

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Sharpshooter · Max SL 1

After a creature you can see performs a ranged attack, you may spend an amount of Mind Points equal to 【5 + the Result of their Accuracy Check】 to have the attack automatically miss all targets.

Crushing Chariot

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Commander · Max SL 1

After you use Bishop's Edict , Charging Cavalry , or King's Castle , you may choose another Player Character that can hear you who has yet to take a turn during this round.

Dance

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Dancer · Max SL 10

Each time you take this Skill, you learn a dance .

Dark Blood

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Darkblade · Max SL 1

As long as you are in Crisis , you gain Resistance to dark damage and poison damage.

Defensive Mastery

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Guardian · Max SL 5

As long as you have a shield or martial armor equipped, all damage you suffer is reduced by 【SL】 (applied before damage Affinities).

Dodge

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Rogue · Max SL 3

As long as you have no shields and no martial armor equipped, your Defense score is increased by 【SL】 .

Double or Nothing

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Ace of Cards · Max SL 1

Before you perform a Check, you may declare double or nothing .

Dual Shieldbearer

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Guardian · Max SL 1

You may now equip a shield in your main hand slot.

Ecdysis

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Mutant · Max SL 1

After you lose Hit Points due to damage, if that damage had a type other than physical , you may spend 10 HP to gain Resistance to that damage type until you use this Skill again.

Elemental Harmony

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Invoker · Max SL 2

You may verbally communicate with creatures of the elemental Species.

Elemental Magic

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Elementalist · Max SL 10

Each time you acquire this Skill, learn one Elementalist spell.

Emergency Arcanum

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Arcanist · Max SL 6

As long as you are in Crisis , the cost for summoning your Arcana is reduced by 【SL × 5】 Mind Points.

Emergency Item

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Tinkerer · Max SL 1

Once per conflict scene, if you are in Crisis , you may perform an additional action on your turn.

Encourage

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Orator · Max SL 6

You may use an action and spend 5 Mind Points to choose an ally that can hear and understand you.

Entropic Magic

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Entropist · Max SL 10

Each time you acquire this Skill, learn one Entropist spell.

Expiration Date

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Merchant · Max SL 3

When a potion or delicacy you created that does not deal damage causes one or more creatures to recover Hit Points, you may instead have it deal poison damage equal to 【half your level + (SL × 10)】 to each of those creatures.

Faithful Companion

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Wayfarer · Max SL 5

Together with your group, create a level 5 beast, construct, elemental or plant NPC, that becomes your companion : this creature has no initiative score and does not level up , can have a maximum of two basic attacks , gains a bonus equal t

Fear Is The Key

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Necromancer · Max SL 5

After you cause one or more enemies to lose Hit Points, if you have acquired the Beyond The Realms Of Death Skill and at least one of them is suffering from shaken and/or weak , you gain 1 Grave Point and recover 【SL × 2】 Mind Points.

Feral Speech

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Chimerist · Max SL 1

You can communicate with creatures of the beast , monster , and plant Species.

Flash of Insight

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Loremaster · Max SL 3

When you roll a 13 or higher on a Check performed to investigate a creature, item or location — this includes using the Study action during a conflict — you may ask the Game Master up to 【SL】 questions concerning the subject of your investi

Flexible Configuration

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Pilot · Max SL 4

When you perform the Equipment or Guard action while driving your personal vehicle , you may choose up to 【SL】 of its enabled modules and disable them.

Focused

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Loremaster · Max SL 5

Permanently increase your maximum Mind Points by 【SL × 3】 .

Follow My Lead

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Dancer · Max SL 1

When you perform a dance with a duration of "Until the start of your next turn", you may spend 10 Mind Points.

For Whom The Bell Tolls

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Necromancer · Max SL 5

When you deal damage to one or more enemies with a spell, you may spend 1 Grave Point.

Fortress

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Guardian · Max SL 5

Permanently increase your maximum Hit Points by 【SL × 3】 .

Frenetic Footwork

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Dancer · Max SL 2

After you perform a dance with a duration of "Until the start of your next turn", you gain a bonus equal to 【SL × 2】 to all Opposed Checks that rely on acrobatics , coordination , or speed until the start of your next turn.

Frenzy

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Fury · Max SL 1

Your Accuracy Checks with brawling , dagger , flail , and thrown weapons trigger a critical success if both dice show the same number (and the Check is not a fumble ).

Gadgets

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Tinkerer · Max SL 5

When you first acquire this Skill, choose a gadget type: alchemy, infusion , or magitech .

Genoclepsis

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Mutant · Max SL 2

When you deal damage to one or more NPCs, you learn their Species and the GM chooses 【SL】 therioforms appropriate to those NPCs: if you have acquired the Theriomorphosis Skill, you may immediately pay its HP cost and use it to manifest thos

Graft

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Floralist · Max SL 1

As long as there is a magiseed in your garden and 1 or more sections of your Growth Clock are filled , you may use an action to remove that magiseed from your garden : if you do, you immediately plant a different magiseed among those you ha

Hawkeye

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Sharpshooter · Max SL 5

When you perform the Guard action, if you choose not to provide cover to another creature, you may choose one option: The next ranged attack you perform before the end of the current scene will deal 【SL × 3】 extra damage.

Healing Power

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Spiritist · Max SL 2

When you cast a spell that targets one or more allies, if you have an arcane weapon equipped, you may have each of those allies recover an amount of Hit Points equal to 【3 + (SL, multiplied by the number of Bonds you have)】 .

Heart in the Engine

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Pilot · Max SL 3

At the start of your turn during a conflict, if you are driving your personal vehicle , you may spend 10 Mind Points .

Heart of Darkness

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Darkblade · Max SL 1

Once per scene, when you enter Crisis , you may choose a specific creature you can see that you don’t have a Bond towards.

High or Low

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Ace of Cards · Max SL 5

When you resolve a set with Magic Cards , if it includes a joker and/or a 7 , you deal 【SL】 extra damage until the start of your next turn; if it includes a joker and/or a 1 , all damage you suffer is reduced by 【SL 】 until the start of you

High Speed

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Rogue · Max SL 3

At the start of a conflict, you may spend 10 Mind Points.

Hypercognition

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Esper · Max SL 5

The total MP cost of your spells and verses that include your focus among their targets is reduced by 【SL】 , or by 【SL × 2】 if your focus is the only target (up to a minimum cost of 0 Mind Points).

I've Heard of It!

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Merchant · Max SL 3

When you or an ally who is able to hear and understand you perform a Check to examine a creature, item, or location, you may spend 1 Trade Point to grant a bonus equal to 【SL × 2】 to the Result of that Check.

Indomitable Spirit

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Fury · Max SL 4

When you spend one or more Fabula Points, you get an additional benefit — choose one option: You recover 【SL × 5】 Hit Points.

Invocation

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Invoker · Max SL 3

You may use an action and spend 5 Mind Points to perform an invocation, drawing energy from one of the wellsprings present on the scene.

King's Castle

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Commander · Max SL 4

During a conflict, you may use an action and spend 10 Mind Points to choose one option: No creature can recover HP or MP.

Knife and Fork

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Gourmet · Max SL 1

When you perform the free attack granted by the Cooking Skill, if you combined no more than 2 ingredients , you may have the attack deal damage as normal.

Knowledge Is Power

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Loremaster · Max SL 1

When you perform an Accuracy Check, you may replace one of the Attribute dice with Insight (such as 【INS + INS】 for a pistol or 【INS + MIG】 for a waraxe).

Linked Invocation

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Invoker · Max SL 3

When you perform an invocation , you may spend up to 【SL × 10】 additional Mind Points.

Lucky Seven

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Entropist · Max SL 1

You have a lucky number ; at the beginning of each session, that number is 7 .

Made With Love

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Gourmet · Max SL 3

When you use the Cooking Skill and choose to apply the effects of the delicacy to yourself or an ally you can see, you may spend up to 【SL × 10】 MP.

Magic Artillery

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Elementalist · Max SL 3

When you cast an offensive () spell, if you have an arcane weapon equipped, you gain a bonus to your Magic Check equal to 【SL × 2】 .

Magic Cards

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Ace of Cards · Max SL 3

You gain a deck , a hand , and a discard pile .

Magic Symbols

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Symbolist · Max SL 3

If an ally bears one of your symbols , that ally may perform the Spell action and destroy that symbol to cast a single spell among those you know, as long as it has a total Mind Point cost equal to or lower than 【SL × 10】 (that ally must st

Magichant

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Chanter · Max SL 10

On your turn during a conflict scene, you may use an action and spend a variable amount of MP to weave voice and music into a magical effect known as a verse .

Melee Weapon Mastery

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Weaponmaster · Max SL 4

You gain a bonus equal to 【SL】 to all Accuracy Checks with melee weapons.

Mirage

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Symbolist · Max SL 1

You gain the ability to perform Rituals of the Ritualism discipline; additionally, you may use Ritualism to create sight-based illusions .

Mulligan

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Ace of Cards · Max SL 2

When you hit one or more enemies with an attack during your turn, you may discard up to 【SL + 1】 cards.

My Trust In You

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Orator · Max SL 2

After another Player Character who is able to hear you performs a Check, you may spend 1 Fabula Point and invoke one of their Traits or Bonds in order to let them reroll dice or improve the Result of the Check (following the normal rules).

Navigator

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Esper · Max SL 1

You can communicate telepathically with any conscious ally within 1 travel day of you; you are able to hear each other for the sake of Skills and effects.

Painful Lesson

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Darkblade · Max SL 3

After another creature causes you to lose Hit Points (with an attack, a spell or any other method), you may immediately perform the Study action on that creature for free.

Pathogenesis

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Chimerist · Max SL 1

When you deal damage to one or more creatures with one of your Chimerist spells, each of those creatures that share their Species with the creature you originally learned that spell from suffers poisoned .

Personal Touch

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Symbolist · Max SL 5

When a creature you can see that is bearing one of your symbols suffers damage or recovers Hit Points and/or Mind Points, you may have that creature suffer 【SL】 extra damage or recover 【SL】 additional Hit Points and/or Mind Points, respecti

Personal Vehicle

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Pilot · Max SL 5

When you acquire this Skill, you gain a personal vehicle with a frame of your choice and three different modules of your choice.

Persuasive

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Orator · Max SL 2

When you successfully perform a Check to fill or erase sections of a Clock, if your approach relied on charm , diplomacy , deception , or intimidation , you may spend up to 【SL × 20】 Mind Points.

Potion Rain

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Tinkerer · Max SL 2

When you create a potion that restores a single creature's HP and/or MP, you may have it affect up to 【SL】 additional creatures.

Private Stock

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Merchant · Max SL 3

When you or another Player Character spend 【SL + 2】 or fewer Inventory Points, you may spend 1 Trade Point to ignore that cost.

Protect

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Guardian · Max SL 1

When another creature is threatened by an attack , spell , or other danger , you may take their place (any Checks that are part of the danger will be performed against you; you may declare the use of this Skill before or after the Checks ha

Provoke

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Fury · Max SL 5

You may use an action and spend 5 Mind Points to perform an Opposed 【MIG + WLP】 Check against an enemy you can see — describe how you taunt them!

Psychic Gifts

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Esper · Max SL 5

Each time you take this Skill, you gain a gift .

Psychokinesis

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Esper · Max SL 1

When you perform an Accuracy Check, you may replace one of the Attribute dice with Willpower (such as 【DEX + WLP】 for a shortbow ).

Queen's Gambit

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Commander · Max SL 6

During a conflict, you may use an action to perform a free attack with a weapon you have equipped, treating your High Roll (HR) as 0 when calculating damage.

Quick Assessment

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Loremaster · Max SL 6

At the start of a conflict, you may spend up to 【SL × 5】 Mind Points.

Quick-Change

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Dancer · Max SL 1

After you perform a dance , you may perform the Equipment action for free.

Ranged Precision

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Sharpshooter · Max SL 1

Your ranged attacks deal additional damage equal to your Insight modifier.

Ranged Weapon Mastery

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Sharpshooter · Max SL 4

You gain a bonus equal to 【SL】 to all Accuracy Checks with ranged weapons.

Real Treasure

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Merchant · Max SL 3

Once per session, when you help an NPC or community defeat greed and corruption , improve their quality of life , or coexist with other creatures , if you have acquired the Winds of Trade Skill, you gain 【SL + 1】 Trade Points.

Resonance

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Chanter · Max SL 3

After you affect one or more enemies with a verse , if you have an arcane weapon equipped, you may choose one option: Until the start of your next turn, your allies deal 【SL】 extra damage to those enemies.

Resourceful

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Wayfarer · Max SL 4

You recover 【SL】 Inventory Points after each travel roll .

Ripples

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Invoker · Max SL 5

After an enemy you can see loses Hit Points due to damage dealt by one of your allies, if that damage was increased by one or more of your "hex" invocations , you may perform a free attack with a weapon you have equipped.

Ritual Arcanism

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Arcanist · Max SL 1

You may perform Rituals of the Arcanism discipline, as long as their effects fall within the domains of one or more Arcana you have bound.

Ritual Chimerism

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Chimerist · Max SL 1

You may perform Rituals whose effects fall within the Chimerism discipline.

Ritual Elementalism

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Elementalist · Max SL 1

You may perform Rituals whose effects fall within the Elementalism discipline.

Ritual Entropism

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Entropist · Max SL 1

You may perform Rituals whose effects fall within the Entropism discipline.

Ritual Spiritism

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Spiritist · Max SL 1

You may perform Rituals whose effects fall within the Spiritism discipline.

Rondo Of Nightmare

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Necromancer · Max SL 1

When you cast an offensive spell () with a target of "One creature", you may spend 2 Grave Points to have its target become "Every creature present on the scene" (perform a single Magic Check and compare it to the Magic Defense of each targ

Salt and Pepper

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Gourmet · Max SL 1

When you prepare a delicacy , you may spend 2 Inventory Points: if you do, change the taste of one ingredient to a different taste of your choice.

Secret Formula

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Tinkerer · Max SL 5

When you create a potion or magisphere whose effects restore HP and/or MP, each restored amount is increased by 【SL × 5】 .

See You Later

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Rogue · Max SL 1

You may use an action and spend 1 Fabula Point to vanish from the current scene, reappearing whenever you want during a different scene in which another Player Character is present.

Shadow Strike

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Darkblade · Max SL 5

You have learned to channel your vital force into your attacks.

Siren's Song

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Chanter · Max SL 1

You gain the ability to perform Rituals of the Ritualism discipline; additionally , you may use Ritualism to create hearing-based illusions .

Sneak Attack

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Rogue · Max SL 1

When you hit with a melee attack against a target suffering a status effect, add your skill level to the damage.

Soul Steal

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Rogue · Max SL 5

During a conflict, you may use an action to perform a 【DEX + WLP】 Check against the Magic Defense of an enemy you can see.

Sound Barrier

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Chanter · Max SL 5

After you sing a verse with medium or high volume , all physical damage you suffer until the start of your next turn is reduced by 【SL】 (applied before Affinities).

Spell Mimic

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Chimerist · Max SL 10

After a beast , monster , or plant creature you can see casts a spell and resolves its effects, you may learn that spell as a Chimerist spell of your own: if you do, record the Species of the creature you learned it from.

Spellblade

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Elementalist · Max SL 3

When you cast an offensive spell () targeting a single creature , if the spell has a total Mind Point cost of 【SL × 20】 or lower , you may choose one non-arcane weapon you have equipped.

Spiritual Magic

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Spiritist · Max SL 10

Each time you acquire this Skill, learn one Spiritist spell.

Stolen Time

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Entropist · Max SL 4

During a conflict, you may use an action to interfere with the flow of time by spending up to 【SL × 5】 Mind Points.

Strong Grip

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Pilot · Max SL 1

When you perform an Accuracy Check with a weapon module , you may replace one of the Attributes with Might (such as 【MIG + WLP】 for an arcane module ).

Support Magic

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Spiritist · Max SL 1

When you cast a spell that targets one or more allies, if you have an arcane weapon equipped, you may choose one of those allies you have a Bond towards.

Symbolic Connection

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Symbolist · Max SL 1

You always know the exact direction in which to find any creature bearing one of your symbols , as long as that creature is within 2 travel days of your position.

Symbolism

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Symbolist · Max SL 5

Each time you acquire this Skill, you learn two symbols .

Tavern Talk

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Wayfarer · Max SL 3

When you rest inside an inn or tavern, you may ask the Game Master up to 【SL】 questions about your surroundings and the people who live here; the Game Master will answer truthfully and you describe how you gathered the information.

Theriomorphosis

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Mutant · Max SL 6

Each time you acquire this Skill, you learn a therioform .

Trained Memory

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Loremaster · Max SL 1

You may perfectly recall the details of any scene you have visited within the past week.

Trap Card

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Ace of Cards · Max SL 2

After an enemy you can see resolves an Attack , Objective , Skill , or Spell action, you may discard up to 【SL + 1】 cards that are jokers or whose suit corresponds to a damage type based on the enemy action: ice (Attack) , fire (Objective)

Traveling Cook

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Gourmet · Max SL 3

After each travel roll , if you acquired the Cooking Skill, you gain 【SL × 2】 ingredients .

Treasure Hunter

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Wayfarer · Max SL 2

When your group journeys on the world map, you will make a discovery on a roll of 【SL + 1】 or lower on the travel roll (instead of only on a 1 ).

Tree of Life

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Floralist · Max SL 5

When you remove a magiseed from your garden , you may choose one creature you can see: if that creature is in Crisis , they recover 【5 + (SL × 5)】 Hit Points.

Unexpected Ally

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Orator · Max SL 1

You may use an action and spend 1 Fabula Point to choose a non-hostile creature able to hear and understand you.

Verdant Sway

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Floralist · Max SL 1

You gain the ability to perform Rituals of the Ritualism discipline; additionally , you may use Ritualism to create, animate, and/or control vegetation, pollen, spores, and toxins (but you cannot create nor control plant -Species NPCs this

Vibrato

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Chanter · Max SL 1

After you sing a verse with low or medium volume , you may perform a free attack with a weapon you have equipped; treat your High Roll (HR) as 0 when calculating damage dealt by this attack.

Visionary

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Tinkerer · Max SL 5

When you work on a Project , up to 【SL × 100】 zenit of material costs are automatically paid; additionally, you generate an additional 【SL】 progress every day.

Vismagus

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Spiritist · Max SL 1

When you cast a spell, if you don’t have enough Mind Points to pay for its total cost, you may choose to spend an amount of Hit Points equal to 【10 + the spell’s total MP cost】 instead.

Wardancer

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Dancer · Max SL 5

After you perform a dance , your attacks with brawling , dagger , flail , sword , and thrown weapons deal 【SL】 extra damage until the start of your next turn.

Warning Shot

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Sharpshooter · Max SL 4

When you hit one or more targets with a ranged attack that would deal damage, you may have the attack deal no damage.

Well-Traveled

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Wayfarer · Max SL 1

You reduce the die rolled for your travel rolls by one size (to a minimum of d6 ).

Wellspring Expansion

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Invoker · Max SL 5

As long as you have a weapon belonging to the arcane , bow , brawling , flail , sword , or thrown Category equipped, your " blast " invocations deal 【SL】 extra damage, and the extra damage granted by your " hex " invocations is increased by

Winds of Trade

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Merchant · Max SL 3

After you rest in an area where commerce is possible, you gain 【SL + 1】 Trade Points .

Withstand

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Fury · Max SL 5

When you perform the Guard action, if you choose not to provide cover to another creature, you recover Hit Points equal to 【5 + (SL, multiplied by the highest strength among your Bonds】 and choose Might or Willpower : you treat the chosen A