Talents
Skills
Discover the techniques that shape each hero.

Browse collection
Skills
143 entries

Absorb MP
View →Entropist · Max SL 5
After you suffer damage, you may immediately recover 【SL × 2】 Mind Points.

Adrenaline
View →Fury · Max SL 5
As long as you are in Crisis , you deal 【SL × 2】 extra damage (be it with attacks, spells, Arcana, items or any other method).

Agony
View →Darkblade · Max SL 5
Once per turn (including other creatures' turns), after you deal damage to one or more enemies you have a Bond towards, you may recover 【SL × 2】 Hit Points and 【SL × 2】 Mind Points.

Akromorphosis
View →Mutant · Max SL 3
Your unarmed strikes deal 【6 + (SL × 2)】 extra damage, and you gain a bonus equal to 【SL】 to your Accuracy Checks with them.

Alchemy
View →Tinkerer · Max SL 1
During a rest, you may create an alchemical item by spending IP. The item has a single use.

Arcane Circle
View →Arcanist · Max SL 4
After you willingly dismiss an Arcanum on your turn during a conflict, if that Arcanum had not been summoned during this same turn and you have an arcane weapon equipped, you may immediately perform the Spell action for free.

Arcane Regeneration
View →Arcanist · Max SL 2
When you summon an Arcanum, you recover 【SL × 5】 Hit Points.

Barrage
View →Sharpshooter · Max SL 1
When you perform a ranged attack, you may spend 10 Mind Points to choose one option: the attack gains multi (2) ; or you increase the attack's multi property by one, up to a maximum of multi (3) .

Battle Gardening
View →Floralist · Max SL 3
After you plant a magiseed through the Chloromancy Skill (not when using Graft ), you may choose one option: You perform a free attack with an equipped weapon.

Beyond The Realms Of Death
View →Necromancer · Max SL 5
After another creature you can see loses Hit Points, if they are in Crisis and are not undead , you gain 1 Grave Point .

Bind and Summon
View →Arcanist · Max SL 1
You may bind Arcana to your soul and summon them later.

Biophagy
View →Mutant · Max SL 4
After one of your attacks or offensive spells () causes one or more enemies to lose Hit Points, if you are in Crisis , you may recover 【SL × 5】 Hit Points.

Bishop's Edict
View →Commander · Max SL 5
During a conflict, you may use an action and spend 10 Mind Points to choose one option: All MP costs are doubled.

Bladestorm
View →Weaponmaster · Max SL 1
When you perform a melee attack, you may spend 10 Mind Points to choose one option: the attack gains multi (2) ; or you increase the attack's multi property by one, up to a maximum of multi (3) .

Bodyguard
View →Guardian · Max SL 1
If you perform the Guard action and choose to provide cover to another creature, that creature gains Resistance to all damage types until the start of your next turn.

Bone Crusher
View →Weaponmaster · Max SL 4
When you hit one or more targets with a melee attack that would deal damage, you may have the attack deal no damage.

Breach
View →Weaponmaster · Max SL 3
You may use an action and spend 5 Mind Points to perform a free attack with a melee weapon you have equipped.

Cataclysm
View →Elementalist · Max SL 3
When you cast a spell with a duration of "Instantaneous", if you have an arcane weapon equipped, you may increase the spell’s total MP cost by up to 【SL × 10】 Mind Points.

Charging Cavalry
View →Commander · Max SL 5
During a conflict, you may use an action and spend 10 Mind Points to choose one ally that can hear you.

Cheap Shot
View →Rogue · Max SL 5
When you hit a creature with an attack, if the attack only targeted that creature and they are suffering from one or more status effects , you may have it deal extra damage equal to 【SL + the number of status effects on the creature】 .

Children Of The Grave
View →Necromancer · Max SL 1
You can always communicate with undead creatures.

Chloromancy
View →Floralist · Max SL 10
Each time you acquire this Skill, you discover a new type of magiseed .

Cognitive Focus
View →Esper · Max SL 5
At the start of your turn during a conflict, you may choose one ally who is able to hear you or one enemy you can see that is suffering from dazed , enraged , and/or shaken .

Compression Tech
View →Pilot · Max SL 1
As long as there is no one aboard your personal vehicle , you may have it safely disappear from the game world at any time.

Condemn
View →Orator · Max SL 6
You may use an action and spend 5 Mind Points to perform an Opposed 【INS + WLP】 Check against an enemy that can hear and understand you.

Consume
View →Chimerist · Max SL 5
After you deal damage to one or more creatures with a spell, if you have an arcane , dagger , or flail weapon equipped, you recover 【SL × 2】 Mind Points.

Cooking
View →Gourmet · Max SL 5
When you rest inside a settlement, you gain 【SL】 ingredients .

Counterattack
View →Weaponmaster · Max SL 1
After an enemy hits or misses you with a melee attack , if the Result of their Accuracy Check was an even number , you may perform a free attack against that enemy (after their attack has been fully resolved).

Crossfire
View →Sharpshooter · Max SL 1
After a creature you can see performs a ranged attack, you may spend an amount of Mind Points equal to 【5 + the Result of their Accuracy Check】 to have the attack automatically miss all targets.

Crushing Chariot
View →Commander · Max SL 1
After you use Bishop's Edict , Charging Cavalry , or King's Castle , you may choose another Player Character that can hear you who has yet to take a turn during this round.

Dance
View →Dancer · Max SL 10
Each time you take this Skill, you learn a dance .

Dark Blood
View →Darkblade · Max SL 1
As long as you are in Crisis , you gain Resistance to dark damage and poison damage.

Defensive Mastery
View →Guardian · Max SL 5
As long as you have a shield or martial armor equipped, all damage you suffer is reduced by 【SL】 (applied before damage Affinities).

Dodge
View →Rogue · Max SL 3
As long as you have no shields and no martial armor equipped, your Defense score is increased by 【SL】 .

Double or Nothing
View →Ace of Cards · Max SL 1
Before you perform a Check, you may declare double or nothing .

Dual Shieldbearer
View →Guardian · Max SL 1
You may now equip a shield in your main hand slot.

Ecdysis
View →Mutant · Max SL 1
After you lose Hit Points due to damage, if that damage had a type other than physical , you may spend 10 HP to gain Resistance to that damage type until you use this Skill again.

Elemental Harmony
View →Invoker · Max SL 2
You may verbally communicate with creatures of the elemental Species.

Elemental Magic
View →Elementalist · Max SL 10
Each time you acquire this Skill, learn one Elementalist spell.

Emergency Arcanum
View →Arcanist · Max SL 6
As long as you are in Crisis , the cost for summoning your Arcana is reduced by 【SL × 5】 Mind Points.

Emergency Item
View →Tinkerer · Max SL 1
Once per conflict scene, if you are in Crisis , you may perform an additional action on your turn.

Encourage
View →Orator · Max SL 6
You may use an action and spend 5 Mind Points to choose an ally that can hear and understand you.

Entropic Magic
View →Entropist · Max SL 10
Each time you acquire this Skill, learn one Entropist spell.

Expiration Date
View →Merchant · Max SL 3
When a potion or delicacy you created that does not deal damage causes one or more creatures to recover Hit Points, you may instead have it deal poison damage equal to 【half your level + (SL × 10)】 to each of those creatures.

Faithful Companion
View →Wayfarer · Max SL 5
Together with your group, create a level 5 beast, construct, elemental or plant NPC, that becomes your companion : this creature has no initiative score and does not level up , can have a maximum of two basic attacks , gains a bonus equal t

Fear Is The Key
View →Necromancer · Max SL 5
After you cause one or more enemies to lose Hit Points, if you have acquired the Beyond The Realms Of Death Skill and at least one of them is suffering from shaken and/or weak , you gain 1 Grave Point and recover 【SL × 2】 Mind Points.

Feral Speech
View →Chimerist · Max SL 1
You can communicate with creatures of the beast , monster , and plant Species.

Flash of Insight
View →Loremaster · Max SL 3
When you roll a 13 or higher on a Check performed to investigate a creature, item or location — this includes using the Study action during a conflict — you may ask the Game Master up to 【SL】 questions concerning the subject of your investi

Flexible Configuration
View →Pilot · Max SL 4
When you perform the Equipment or Guard action while driving your personal vehicle , you may choose up to 【SL】 of its enabled modules and disable them.

Focused
View →Loremaster · Max SL 5
Permanently increase your maximum Mind Points by 【SL × 3】 .

Follow My Lead
View →Dancer · Max SL 1
When you perform a dance with a duration of "Until the start of your next turn", you may spend 10 Mind Points.

For Whom The Bell Tolls
View →Necromancer · Max SL 5
When you deal damage to one or more enemies with a spell, you may spend 1 Grave Point.

Fortress
View →Guardian · Max SL 5
Permanently increase your maximum Hit Points by 【SL × 3】 .

Frenetic Footwork
View →Dancer · Max SL 2
After you perform a dance with a duration of "Until the start of your next turn", you gain a bonus equal to 【SL × 2】 to all Opposed Checks that rely on acrobatics , coordination , or speed until the start of your next turn.

Frenzy
View →Fury · Max SL 1
Your Accuracy Checks with brawling , dagger , flail , and thrown weapons trigger a critical success if both dice show the same number (and the Check is not a fumble ).

Gadgets
View →Tinkerer · Max SL 5
When you first acquire this Skill, choose a gadget type: alchemy, infusion , or magitech .

Genoclepsis
View →Mutant · Max SL 2
When you deal damage to one or more NPCs, you learn their Species and the GM chooses 【SL】 therioforms appropriate to those NPCs: if you have acquired the Theriomorphosis Skill, you may immediately pay its HP cost and use it to manifest thos

Graft
View →Floralist · Max SL 1
As long as there is a magiseed in your garden and 1 or more sections of your Growth Clock are filled , you may use an action to remove that magiseed from your garden : if you do, you immediately plant a different magiseed among those you ha

Hawkeye
View →Sharpshooter · Max SL 5
When you perform the Guard action, if you choose not to provide cover to another creature, you may choose one option: The next ranged attack you perform before the end of the current scene will deal 【SL × 3】 extra damage.

Healing Power
View →Spiritist · Max SL 2
When you cast a spell that targets one or more allies, if you have an arcane weapon equipped, you may have each of those allies recover an amount of Hit Points equal to 【3 + (SL, multiplied by the number of Bonds you have)】 .

Heart in the Engine
View →Pilot · Max SL 3
At the start of your turn during a conflict, if you are driving your personal vehicle , you may spend 10 Mind Points .

Heart of Darkness
View →Darkblade · Max SL 1
Once per scene, when you enter Crisis , you may choose a specific creature you can see that you don’t have a Bond towards.

High or Low
View →Ace of Cards · Max SL 5
When you resolve a set with Magic Cards , if it includes a joker and/or a 7 , you deal 【SL】 extra damage until the start of your next turn; if it includes a joker and/or a 1 , all damage you suffer is reduced by 【SL 】 until the start of you

High Speed
View →Rogue · Max SL 3
At the start of a conflict, you may spend 10 Mind Points.

Hypercognition
View →Esper · Max SL 5
The total MP cost of your spells and verses that include your focus among their targets is reduced by 【SL】 , or by 【SL × 2】 if your focus is the only target (up to a minimum cost of 0 Mind Points).

I've Heard of It!
View →Merchant · Max SL 3
When you or an ally who is able to hear and understand you perform a Check to examine a creature, item, or location, you may spend 1 Trade Point to grant a bonus equal to 【SL × 2】 to the Result of that Check.

Indomitable Spirit
View →Fury · Max SL 4
When you spend one or more Fabula Points, you get an additional benefit — choose one option: You recover 【SL × 5】 Hit Points.

Invocation
View →Invoker · Max SL 3
You may use an action and spend 5 Mind Points to perform an invocation, drawing energy from one of the wellsprings present on the scene.

King's Castle
View →Commander · Max SL 4
During a conflict, you may use an action and spend 10 Mind Points to choose one option: No creature can recover HP or MP.

Knife and Fork
View →Gourmet · Max SL 1
When you perform the free attack granted by the Cooking Skill, if you combined no more than 2 ingredients , you may have the attack deal damage as normal.

Knowledge Is Power
View →Loremaster · Max SL 1
When you perform an Accuracy Check, you may replace one of the Attribute dice with Insight (such as 【INS + INS】 for a pistol or 【INS + MIG】 for a waraxe).

Linked Invocation
View →Invoker · Max SL 3
When you perform an invocation , you may spend up to 【SL × 10】 additional Mind Points.

Lucky Seven
View →Entropist · Max SL 1
You have a lucky number ; at the beginning of each session, that number is 7 .

Made With Love
View →Gourmet · Max SL 3
When you use the Cooking Skill and choose to apply the effects of the delicacy to yourself or an ally you can see, you may spend up to 【SL × 10】 MP.

Magic Artillery
View →Elementalist · Max SL 3
When you cast an offensive () spell, if you have an arcane weapon equipped, you gain a bonus to your Magic Check equal to 【SL × 2】 .

Magic Cards
View →Ace of Cards · Max SL 3
You gain a deck , a hand , and a discard pile .

Magic Symbols
View →Symbolist · Max SL 3
If an ally bears one of your symbols , that ally may perform the Spell action and destroy that symbol to cast a single spell among those you know, as long as it has a total Mind Point cost equal to or lower than 【SL × 10】 (that ally must st

Magichant
View →Chanter · Max SL 10
On your turn during a conflict scene, you may use an action and spend a variable amount of MP to weave voice and music into a magical effect known as a verse .

Melee Weapon Mastery
View →Weaponmaster · Max SL 4
You gain a bonus equal to 【SL】 to all Accuracy Checks with melee weapons.

Mirage
View →Symbolist · Max SL 1
You gain the ability to perform Rituals of the Ritualism discipline; additionally, you may use Ritualism to create sight-based illusions .

Mulligan
View →Ace of Cards · Max SL 2
When you hit one or more enemies with an attack during your turn, you may discard up to 【SL + 1】 cards.

My Trust In You
View →Orator · Max SL 2
After another Player Character who is able to hear you performs a Check, you may spend 1 Fabula Point and invoke one of their Traits or Bonds in order to let them reroll dice or improve the Result of the Check (following the normal rules).

Navigator
View →Esper · Max SL 1
You can communicate telepathically with any conscious ally within 1 travel day of you; you are able to hear each other for the sake of Skills and effects.

Painful Lesson
View →Darkblade · Max SL 3
After another creature causes you to lose Hit Points (with an attack, a spell or any other method), you may immediately perform the Study action on that creature for free.

Pathogenesis
View →Chimerist · Max SL 1
When you deal damage to one or more creatures with one of your Chimerist spells, each of those creatures that share their Species with the creature you originally learned that spell from suffers poisoned .

Personal Touch
View →Symbolist · Max SL 5
When a creature you can see that is bearing one of your symbols suffers damage or recovers Hit Points and/or Mind Points, you may have that creature suffer 【SL】 extra damage or recover 【SL】 additional Hit Points and/or Mind Points, respecti

Personal Vehicle
View →Pilot · Max SL 5
When you acquire this Skill, you gain a personal vehicle with a frame of your choice and three different modules of your choice.

Persuasive
View →Orator · Max SL 2
When you successfully perform a Check to fill or erase sections of a Clock, if your approach relied on charm , diplomacy , deception , or intimidation , you may spend up to 【SL × 20】 Mind Points.

Potion Rain
View →Tinkerer · Max SL 2
When you create a potion that restores a single creature's HP and/or MP, you may have it affect up to 【SL】 additional creatures.

Private Stock
View →Merchant · Max SL 3
When you or another Player Character spend 【SL + 2】 or fewer Inventory Points, you may spend 1 Trade Point to ignore that cost.

Protect
View →Guardian · Max SL 1
When another creature is threatened by an attack , spell , or other danger , you may take their place (any Checks that are part of the danger will be performed against you; you may declare the use of this Skill before or after the Checks ha

Provoke
View →Fury · Max SL 5
You may use an action and spend 5 Mind Points to perform an Opposed 【MIG + WLP】 Check against an enemy you can see — describe how you taunt them!

Psychic Gifts
View →Esper · Max SL 5
Each time you take this Skill, you gain a gift .

Psychokinesis
View →Esper · Max SL 1
When you perform an Accuracy Check, you may replace one of the Attribute dice with Willpower (such as 【DEX + WLP】 for a shortbow ).

Queen's Gambit
View →Commander · Max SL 6
During a conflict, you may use an action to perform a free attack with a weapon you have equipped, treating your High Roll (HR) as 0 when calculating damage.

Quick Assessment
View →Loremaster · Max SL 6
At the start of a conflict, you may spend up to 【SL × 5】 Mind Points.

Quick-Change
View →Dancer · Max SL 1
After you perform a dance , you may perform the Equipment action for free.

Ranged Precision
View →Sharpshooter · Max SL 1
Your ranged attacks deal additional damage equal to your Insight modifier.

Ranged Weapon Mastery
View →Sharpshooter · Max SL 4
You gain a bonus equal to 【SL】 to all Accuracy Checks with ranged weapons.

Real Treasure
View →Merchant · Max SL 3
Once per session, when you help an NPC or community defeat greed and corruption , improve their quality of life , or coexist with other creatures , if you have acquired the Winds of Trade Skill, you gain 【SL + 1】 Trade Points.

Resonance
View →Chanter · Max SL 3
After you affect one or more enemies with a verse , if you have an arcane weapon equipped, you may choose one option: Until the start of your next turn, your allies deal 【SL】 extra damage to those enemies.

Resourceful
View →Wayfarer · Max SL 4
You recover 【SL】 Inventory Points after each travel roll .

Ripples
View →Invoker · Max SL 5
After an enemy you can see loses Hit Points due to damage dealt by one of your allies, if that damage was increased by one or more of your "hex" invocations , you may perform a free attack with a weapon you have equipped.

Ritual Arcanism
View →Arcanist · Max SL 1
You may perform Rituals of the Arcanism discipline, as long as their effects fall within the domains of one or more Arcana you have bound.

Ritual Chimerism
View →Chimerist · Max SL 1
You may perform Rituals whose effects fall within the Chimerism discipline.

Ritual Elementalism
View →Elementalist · Max SL 1
You may perform Rituals whose effects fall within the Elementalism discipline.

Ritual Entropism
View →Entropist · Max SL 1
You may perform Rituals whose effects fall within the Entropism discipline.

Ritual Spiritism
View →Spiritist · Max SL 1
You may perform Rituals whose effects fall within the Spiritism discipline.

Rondo Of Nightmare
View →Necromancer · Max SL 1
When you cast an offensive spell () with a target of "One creature", you may spend 2 Grave Points to have its target become "Every creature present on the scene" (perform a single Magic Check and compare it to the Magic Defense of each targ

Salt and Pepper
View →Gourmet · Max SL 1
When you prepare a delicacy , you may spend 2 Inventory Points: if you do, change the taste of one ingredient to a different taste of your choice.

Secret Formula
View →Tinkerer · Max SL 5
When you create a potion or magisphere whose effects restore HP and/or MP, each restored amount is increased by 【SL × 5】 .

See You Later
View →Rogue · Max SL 1
You may use an action and spend 1 Fabula Point to vanish from the current scene, reappearing whenever you want during a different scene in which another Player Character is present.

Shadow Strike
View →Darkblade · Max SL 5
You have learned to channel your vital force into your attacks.

Siren's Song
View →Chanter · Max SL 1
You gain the ability to perform Rituals of the Ritualism discipline; additionally , you may use Ritualism to create hearing-based illusions .

Sneak Attack
View →Rogue · Max SL 1
When you hit with a melee attack against a target suffering a status effect, add your skill level to the damage.

Soul Steal
View →Rogue · Max SL 5
During a conflict, you may use an action to perform a 【DEX + WLP】 Check against the Magic Defense of an enemy you can see.

Sound Barrier
View →Chanter · Max SL 5
After you sing a verse with medium or high volume , all physical damage you suffer until the start of your next turn is reduced by 【SL】 (applied before Affinities).

Spell Mimic
View →Chimerist · Max SL 10
After a beast , monster , or plant creature you can see casts a spell and resolves its effects, you may learn that spell as a Chimerist spell of your own: if you do, record the Species of the creature you learned it from.

Spellblade
View →Elementalist · Max SL 3
When you cast an offensive spell () targeting a single creature , if the spell has a total Mind Point cost of 【SL × 20】 or lower , you may choose one non-arcane weapon you have equipped.

Spiritual Magic
View →Spiritist · Max SL 10
Each time you acquire this Skill, learn one Spiritist spell.

Stolen Time
View →Entropist · Max SL 4
During a conflict, you may use an action to interfere with the flow of time by spending up to 【SL × 5】 Mind Points.

Strong Grip
View →Pilot · Max SL 1
When you perform an Accuracy Check with a weapon module , you may replace one of the Attributes with Might (such as 【MIG + WLP】 for an arcane module ).

Support Magic
View →Spiritist · Max SL 1
When you cast a spell that targets one or more allies, if you have an arcane weapon equipped, you may choose one of those allies you have a Bond towards.

Symbolic Connection
View →Symbolist · Max SL 1
You always know the exact direction in which to find any creature bearing one of your symbols , as long as that creature is within 2 travel days of your position.

Symbolism
View →Symbolist · Max SL 5
Each time you acquire this Skill, you learn two symbols .

Tavern Talk
View →Wayfarer · Max SL 3
When you rest inside an inn or tavern, you may ask the Game Master up to 【SL】 questions about your surroundings and the people who live here; the Game Master will answer truthfully and you describe how you gathered the information.

Theriomorphosis
View →Mutant · Max SL 6
Each time you acquire this Skill, you learn a therioform .

Trained Memory
View →Loremaster · Max SL 1
You may perfectly recall the details of any scene you have visited within the past week.

Trap Card
View →Ace of Cards · Max SL 2
After an enemy you can see resolves an Attack , Objective , Skill , or Spell action, you may discard up to 【SL + 1】 cards that are jokers or whose suit corresponds to a damage type based on the enemy action: ice (Attack) , fire (Objective)

Traveling Cook
View →Gourmet · Max SL 3
After each travel roll , if you acquired the Cooking Skill, you gain 【SL × 2】 ingredients .

Treasure Hunter
View →Wayfarer · Max SL 2
When your group journeys on the world map, you will make a discovery on a roll of 【SL + 1】 or lower on the travel roll (instead of only on a 1 ).

Tree of Life
View →Floralist · Max SL 5
When you remove a magiseed from your garden , you may choose one creature you can see: if that creature is in Crisis , they recover 【5 + (SL × 5)】 Hit Points.

Unexpected Ally
View →Orator · Max SL 1
You may use an action and spend 1 Fabula Point to choose a non-hostile creature able to hear and understand you.

Verdant Sway
View →Floralist · Max SL 1
You gain the ability to perform Rituals of the Ritualism discipline; additionally , you may use Ritualism to create, animate, and/or control vegetation, pollen, spores, and toxins (but you cannot create nor control plant -Species NPCs this

Vibrato
View →Chanter · Max SL 1
After you sing a verse with low or medium volume , you may perform a free attack with a weapon you have equipped; treat your High Roll (HR) as 0 when calculating damage dealt by this attack.

Visionary
View →Tinkerer · Max SL 5
When you work on a Project , up to 【SL × 100】 zenit of material costs are automatically paid; additionally, you generate an additional 【SL】 progress every day.

Vismagus
View →Spiritist · Max SL 1
When you cast a spell, if you don’t have enough Mind Points to pay for its total cost, you may choose to spend an amount of Hit Points equal to 【10 + the spell’s total MP cost】 instead.

Wardancer
View →Dancer · Max SL 5
After you perform a dance , your attacks with brawling , dagger , flail , sword , and thrown weapons deal 【SL】 extra damage until the start of your next turn.

Warning Shot
View →Sharpshooter · Max SL 4
When you hit one or more targets with a ranged attack that would deal damage, you may have the attack deal no damage.

Well-Traveled
View →Wayfarer · Max SL 1
You reduce the die rolled for your travel rolls by one size (to a minimum of d6 ).

Wellspring Expansion
View →Invoker · Max SL 5
As long as you have a weapon belonging to the arcane , bow , brawling , flail , sword , or thrown Category equipped, your " blast " invocations deal 【SL】 extra damage, and the extra damage granted by your " hex " invocations is increased by

Winds of Trade
View →Merchant · Max SL 3
After you rest in an area where commerce is possible, you gain 【SL + 1】 Trade Points .

Withstand
View →Fury · Max SL 5
When you perform the Guard action, if you choose not to provide cover to another creature, you recover Hit Points equal to 【5 + (SL, multiplied by the highest strength among your Bonds】 and choose Might or Willpower : you treat the chosen A

