Enchantments
Qualities
Special properties for weapons and armor.
Browse collection
Qualities
176 entries
Absorbing
View →Absorbing (Air)
View →You Absorb air damage.
Absorbing (Bolt)
View →You Absorb bolt damage.
Absorbing (Dark)
View →You Absorb dark damage.
Absorbing (Earth)
View →You Absorb earth damage.
Absorbing (Fire)
View →You Absorb fire damage.
Absorbing (Ice)
View →You Absorb ice damage.
Absorbing (Light)
View →You Absorb light damage.
Absorbing (Poison)
View →You Absorb poison damage.
Accuracy Up
View →You gain a +1 bonus to your Accuracy Checks.
Alchemist
View →Potions you create with your Inventory Points deal 5 extra damage and restore an extra .
Amulet
View →You gain a +1 bonus to Magic Defense.
Antistatus (Dazed)
View →You are immune to dazed status effect.
Antistatus (Enraged)
View →You are immune to enraged status effect.
Antistatus (Poisoned)
View →You are immune to poisoned status effect.
Antistatus (Shaken)
View →You are immune to shaken status effect.
Antistatus (Slow)
View →You are immune to slow status effect.
Antistatus (Weak)
View →You are immune to weak status effect.
Assassin
View →Deals 5 Extra damage to targets who are in Crisis .
Bond Boost
View →As long as you have at least two Bonds of (choose bond type) , you gain a +1 bonus to both your Defense and Magic Defense.
Bulwark
View →You gain a +1 bonus to Defense.
Challenger
View →Deals 1 extra damage per status effect you have.
Check
View →Crisis Shock (Dazed)
View →After a creature deals damage to you, if you are in Crisis , you may have that creature suffer .
Crisis Shock (Shaken)
View →After a creature deals damage to you, if you are in Crisis , you may have that creature suffer .
Crisis Shock (Slow)
View →After a creature deals damage to you, if you are in Crisis , you may have that creature suffer .
Crisis Shock (Weak)
View →After a creature deals damage to you, if you are in Crisis , you may have that creature suffer .
Damage Change
View →All damage dealt by your weapons, spells, and Skills becomes of a specific type.
Damage Change
View →Damage Change (Air)
View →All damage dealt by your weapons, spells, and Skills becomes air damage type.
Damage Change (Bolt)
View →All damage dealt by your weapons, spells, and Skills becomes bolt damage type.
Damage Change (Dark)
View →All damage dealt by your weapons, spells, and Skills becomes dark damage type.
Damage Change (Earth)
View →All damage dealt by your weapons, spells, and Skills becomes earth damage type.
Damage Change (Fire)
View →All damage dealt by your weapons, spells, and Skills becomes fire damage type.
Damage Change (Ice)
View →All damage dealt by your weapons, spells, and Skills becomes ice damage type.
Damage Change (Light)
View →All damage dealt by your weapons, spells, and Skills becomes light damage type.
Damage Change (Physical)
View →All damage dealt by your weapons, spells, and Skills becomes physical damage type.
Damage Change (Poison)
View →All damage dealt by your weapons, spells, and Skills becomes poison damage type.
Damage Change (Untyped)
View →All damage dealt by your weapons, spells, and Skills becomes untyped damage type.
Deaththrow
View →Deals 5 extra damage if you are in Crisis.
Defensive
View →Desperado
View →When you use the Barrage Skill (see Sharpshooter Class, Core Rulebook page 205 ), the MP cost is halved.
Disenchanting
View →When you hit a creature with this weapon, if the attack had a single target, you may choose a single spell with a duration of "Scene" affecting the target and end its effects on that creature.
Dual Hunter
View →The weapon deals 5 extra damage to creatures belonging to one of two particular Species. The weapon deals 5 extra damage to creatures belonging to one of two particular Species. The weapon deals 5 extra damage to creatures belonging to one
Dual Immunity
View →You have Immunity to (choose two damage types other than physical) damage.
Dual Resistance
View →You have Resistance to two damage types (not physical damage).
Effects
View →Elemental Bath
View →You Absorb (choose one damage type, not physical) but have Vulnerability to (choose one damage types, not physical) damage.
Encouraging
View →When you hit one or more creatures with this weapon, you may recover .
Envious
View →When you hit one or more creatures with this weapon if you have at least one Bond of inferiority , you may recover .
Exhausting
View →Damage dealt by this weapon reduces the target's Mind Points instead of their Hit Points . If the target's Mind Points reach 0, any excess damage is applied to their Hit Points as normal.
Expansive
View →You are treated as having a (choose one weapon category) weapon equipped for the sake of Skills that require it.
Extra M. Healing
View →Spells you cast whose effects restore Hit Points will restore an extra .
Fabulous
View →When you roll a critical success , you may spend that opportunity to gain .
Flowing
View →After you reduce a creature's Hit Points to 0 with this weapon, you may immediately perform a dance with a duration of “Instantaneous” among those you have learned (see Atlas High Fantasy , page 144 ); the MP cost of a dance performed this
Friendly
View →As long as you have at least three Bonds of loyalty or affection , you gain a +1 bonus to Defense and Magic Defense.
Grounding
View →When you hit a flying target with this weapon, you may force that target to land immediately.
Healing Up
View →Spells you cast whose effects restore Hit Points will restore an extra .
Health Absorbtion
View →When you hit one or more creatures with this weapon, you may recover .
Heroic
View →Critical successes rolled on Accuracy Checks and Magic Checks for attacks and Offensive spells that include you among their targets do not generate opportunities .
Hounding
View →You gain a +2 bonus to Accuracy Checks and Magic Checks against enraged targets.
Hunter
View →The weapon deals 5 extra damage to creatures of a particular Species .
Immunity
View →Immunity (Air)
View →You have Immunity to air damage.
Immunity (Bolt)
View →You have Immunity to bolt damage.
Immunity (Dark)
View →You have Immunity to dark damage.
Immunity (Earth)
View →You have Immunity to earth damage.
Immunity (Fire)
View →You have Immunity to fire damage.
Immunity (Ice)
View →You have Immunity to ice damage.
Immunity (Light)
View →You have Immunity to light damage.
Immunity (Poison)
View →You have Immunity to poison damage.
Initiative Up
View →You gain a +4 bonus to your Initiative modifier.
Killer
View →If you roll a critical success on an Accuracy Check with this weapon, you may spend that opportunity to deal 10 extra damage.
Lesser Accuracy Up (Arcane)
View →You gain a +1 bonus to Accuracy Checks with the arcane weapon category).
Lesser Accuracy Up (Bow)
View →You gain a +1 bonus to Accuracy Checks with the bow weapon category).
Lesser Accuracy Up (Brawling)
View →You gain a +1 bonus to Accuracy Checks with the brawling weapon category).
Lesser Accuracy Up (Dagger)
View →You gain a +1 bonus to Accuracy Checks with the dagger weapon category).
Lesser Accuracy Up (Firearm)
View →You gain a +1 bonus to Accuracy Checks with the firearm weapon category).
Lesser Accuracy Up (Flail)
View →You gain a +1 bonus to Accuracy Checks with the flail weapon category).
Lesser Accuracy Up (Heavy)
View →You gain a +1 bonus to Accuracy Checks with the heavy weapon category).
Lesser Accuracy Up (Spear)
View →You gain a +1 bonus to Accuracy Checks with the spear weapon category).
Lesser Accuracy Up (Sword)
View →You gain a +1 bonus to Accuracy Checks with the sword weapon category).
Lesser Accuracy Up (Thrown)
View →You gain a +1 bonus to Accuracy Checks with the thrown weapon category).
Lesser Perfect Health
View →As long as you are in Crisis , you are immune to all status effects.
Lesser Weapon Up (Arcane)
View →Your attacks with arcane weapons deal 5 extra damage.
Lesser Weapon Up (Bow)
View →Your attacks with bow weapons deal 5 extra damage.
Lesser Weapon Up (Brawling)
View →Your attacks with brawling weapons deal 5 extra damage.
Lesser Weapon Up (Firearm)
View →Your attacks with firearm weapons deal 5 extra damage.
Lesser Weapon Up (Flail)
View →Your attacks with flail weapons deal 5 extra damage.
Lesser Weapon Up (Heavy)
View →Your attacks with heavy weapons deal 5 extra damage.
Lesser Weapon Up (Spear)
View →Your attacks with spear weapons deal 5 extra damage.
Lesser Weapon Up (Sword)
View →Your attacks with sword weapons deal 5 extra damage.
Lesser Weapon Up (Thrown)
View →Your attacks with thrown weapons deal 5 extra damage.
Looting
View →When you reduce a creature to 0 Hit Points with this weapon, you may immediately recover .
M. Status (Dazed)
View →When you hit one or more creatures with an offensive spell, each of them suffers .
M. Status (Shaken)
View →When you hit one or more creatures with an offensive spell, each of them suffers .
M. Status (Slow)
View →When you hit one or more creatures with an offensive spell, each of them suffers .
M. Status (Weak)
View →When you hit one or more creatures with an offensive spell, each of them suffers .
M. Status Plus (Enraged)
View →When you hit one or more creatures with an offensive spell, each of them suffers .
M. Status Plus (Poisoned)
View →When you hit one or more creatures with an offensive spell, each of them suffers .
Magic Up
View →You gain a +1 bonus to your Magic Checks.
Magical
View →The weapon targets Magic Defense instead of Defense.
Mastered
View →Deals 2 extra damage for each Class you have mastered.
Meditative
View →Whenever you recover Mind Points, you recover an extra .
Melee Weapon Up
View →Your attacks with melee weapons deal 5 extra damage.
Mind Drain
View →Whenever you hit one or more creatures with this weapon, each of them loses .
Minstrel
View →When you attack with this weapon using the Vibrato Skill (see Atlas High Fantasy , page 137 ), all damage dealt by the attack becomes of the same type as the 【key type】 of the last verse you sang.
Multi
View →Attacks with the weapon have multi (2) .
Multi Accuracy
View →When you perform an attack with multi , you gain a +2 bonus to your accuracy check.
Multi Plus
View →Attacks with this weapon have multi (3) .
Offensive
View →Omnishield
View →You gain a +1 bonus Magic Defense and Defense.
Onion
View →Increase your maximum Hit Points and Maximum Mind Points by 2 for each different Class you have.
Opposing
View →You gain a +2 bonus to Opposed checks that rely on (choose one attribute) .
Perfect Health
View →You are immune to all status effects.
Piercing
View →Damage dealt by the weapon ignores Resistances.
Piercing Plus
View →Damage dealt by this weapon ignore Immunities.
Piercing Spell
View →Damage dealt by spells you cast with a total MP cost equal to or lower than 20 ignores Immunities and Resistances.
Protection from Species
View →You gain +2 Magic Defense and +2 bonus to opposed checks against a particular Species.
Punishing (Enraged)
View →Deals 5 extra damage to enraged targets.
Punishing (Poisoned)
View →Deals 5 extra damage to poisoned targets.
Punishing (Shaken)
View →Deals 5 extra damage to shaken targets.
Punishing (Slow)
View →Deals 5 extra damage to slow targets.
Punishing (Weak)
View →Deals 5 extra damage to weak targets.
Ranged Weapon Up
View →Your attacks with ranged weapons deal 5 extra damage.
Reaching
View →This weapon can target flying creatures.
Resistance
View →Resistance (Air)
View →You have Resistance to air damage type.
Resistance (Bolt)
View →You have Resistance to bolt damage type.
Resistance (Dark)
View →You have Resistance to dark damage type.
Resistance (Earth)
View →You have Resistance to earth damage type.
Resistance (Fire)
View →You have Resistance to fire damage type.
Resistance (Ice)
View →You have Resistance to ice damage type.
Resistance (Light)
View →You have Resistance to light damage type.
Resistance (Poison)
View →You have Resistance to poison damage type.
Resource
View →Rookie
View →When you roll a fumble , if you have less than 10 Experience Points, you may immediately gain .
Servant (HP)
View →When a potion or magisphere created with your Inventory Points restores Hit Points, it restores an extra .
Servant (MP)
View →When a potion or magisphere created with your Inventory Points restores Mind Points, it restores an extra .
Skill
View →Specialized
View →You have Immunity to (choose two damage types other than physical) damage, but Vulnerability to (choose one damage type) damage.
Spell Boost
View →Spells you cast deal 5 extra damage.
Spell Up
View →Spells you cast deal 5 extra damage.
Stat Up (DEX)
View →As long as you have this armor equipped, you treat your Dexterity as if it were one die size higher (up to a maximum of d12 ).
Stat Up (INS)
View →As long as you have this armor equipped, you treat your Insight as if it were one die size higher (up to a maximum of d12 ).
Stat Up (MIG)
View →As long as you have this armor equipped, you treat your Might as if it were one die size higher (up to a maximum of d12 ).
Stat Up (WLP)
View →As long as you have this armor equipped, you treat your Willpower as if it were one die size higher (up to a maximum of d12 ).
Status
View →Status (Dazed)
View →Each target hit by the weapon suffers .
Status (Shaken)
View →Each target hit by the weapon suffers .
Status (Slow)
View →Each target hit by the weapon suffers .
Status (Weak)
View →Each target hit by the weapon suffers .
Status Pierce (Dazed)
View →All damage you deal to dazed creatures ignores Resistances.
Status Pierce (Enraged)
View →All damage you deal to enraged creatures ignores Resistances.
Status Pierce (Poisoned)
View →All damage you deal to poisoned creatures ignores Resistances.
Status Pierce (Shaken)
View →All damage you deal to shaken creatures ignores Resistances.
Status Pierce (Slow)
View →All damage you deal to slow creatures ignores Resistances.
Status Pierce (Weak)
View →All damage you deal to weak creatures ignores Resistances.
Status Plus (Enraged)
View →Each Target hit by the weapon suffers .
Status Plus (Poisoned)
View →Each Target hit by the weapon suffers .
Swordbreaker
View →Have Resistance to physical damage.
Unburdened
View →Deals extra damage equal to the difference between your current and maximum Inventory Points .
Valkyrie
View →When you cast the Soaring Strike spell (see Elementalist Class, Core Rulebook page 189 ), the MP cost is halved.
Vengeful
View →Deals 5 extra damage to targets you have a Bond of Hatred towards.
Vengeful (Air)
View →After a creature hits you with a melee attack, you deal damage to that creature (after the attack has been resolved).
Vengeful (Bolt)
View →After a creature hits you with a melee attack, you deal damage to that creature (after the attack has been resolved).
Vengeful (Dark)
View →After a creature hits you with a melee attack, you deal damage to that creature (after the attack has been resolved).
Vengeful (Earth)
View →After a creature hits you with a melee attack, you deal damage to that creature (after the attack has been resolved).
Vengeful (Fire)
View →After a creature hits you with a melee attack, you deal damage to that creature (after the attack has been resolved).
Vengeful (Ice)
View →After a creature hits you with a melee attack, you deal damage to that creature (after the attack has been resolved).
Vengeful (Light)
View →After a creature hits you with a melee attack, you deal damage to that creature (after the attack has been resolved).
Vengeful (Physical)
View →After a creature hits you with a melee attack, you deal damage to that creature (after the attack has been resolved).
Vengeful (Poison)
View →After a creature hits you with a melee attack, you deal damage to that creature (after the attack has been resolved).
Vitality Up
View →Whenever you recover Hit Points, you recover an extra .
Wanderer
View →When your group makes a discovery while traveling, you may immediately gain .
Warding
View →When reduced to 0 Hit Points, you may instead choose to resist with exactly . If you do, the ring breaks (costs 2000 zenit to repair).

